Warhammer® 40,000®: Dawn of War® II - Chaos Rising - manual

Warhammer 40,000: Dawn of War II - Chaos RisingManual


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Warnings & Ratings

Important Health Warning About Playing Video Games

Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

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Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Precautions to take during use

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Warhammer 40,000: Dawn of War II – Chaos Rising © Copyright Games Workshop Limited 2016. Dawn of War II, the Dawn of War II logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. This release was originally developed by Relic Entertainment and originally published by SEGA. SEGA, the SEGA logo, Relic Entertainment and the Relic Entertainment Logo are either registered trade marks or trade marks of SEGA Holdings Co., Ltd or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. Developed and published for Mac and Linux by Feral Interactive Ltd. Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries. Linux is the registered trademark of Linus Torvalds in the U.S and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trade marks, logos and copyrights are the property of their respective owners.


Dawn of War II – Chaos Rising

A year after the climactic battle with the Tyranids in Dawn of War II, Warhammer 40,000: Dawn of War II - Chaos Rising pits the Blood Ravens against their ancient archenemies, the force of Chaos in a new single-player campaign.

Using this manual
This manual introduces the new campaign, heroes and units that Warhammer 40,000: Dawn of War II - Chaos Rising brings to the Dawn of War II franchise.

You may also wish to read the Dawn of War 2 manual, which provides more detailed explanations of the controls and core gameplay mechanics you'll need to master to succeed in Warhammer 40,000: Dawn of War II - Chaos Rising. Please note that if you do not own the base game, Dawn of War II, some information in the base game manual will not be relevant. However, the general controls, mechanics and strategies will still apply.



Until a millennium ago, planet Aurelia rivaled Meridian as the leading planet in Sub-Sector Aurelia. Meridian was the seat of sector governance, but Aurelia enjoyed a close relationship with the Blood Ravens. Most of the planet’s 25 billion inhabitants lived in two dozen massive hive spires, while a small but hardy population survived in the harsh expanses between the hives.

That Aurelia was not selected as sub-sector capital had much to do with its positioning on the rimward edge of the sector, where warp anomalies made interstellar travel less reliable. And it was this that ultimately spelled Aurelia’s doom.

During the so-called “Storm of Sorrow,” the warp anomalies along the sector rim grew in ferocity and spread across the fringe. A powerful rift tore through space within the Aurelia system itself, disastrously affecting the orbit of all the inner planets.

Aurelia had been on the outer edge of the star’s inhabitable ring – cold but viable – but was suddenly thrown much farther out from the star. In a matter of days, the planet was flash frozen, much of the moisture in the air forming into glacial layers atop the sprawling cities. Only 100,000 or so escaped the planet with their lives.

In all likelihood many more survived in the shelter of the spires or industrial sites, but it did them no good. The rifts continued to multiply until, barely a month after the first anomaly had appeared in system, Aurelia quite simply vanished as warp storms engulfed it.

For ten centuries, this front of warp storms and anomalies has churned along the Aurelian rim. Aurelia’s star has been sighted peering out from behind the storm front from time to time, but the planet was lost – most thought forever.

A year ago, the Blood Ravens and their allies saved the sector from the invading Tyranids. The sector remains on a war footing and every planet bears the scars of the alien invasion. Few have had cause to check on the warp storms at the sector’s edge. They should: the storms have receded and Planet Aurelia has returned. And with it comes an ancient archenemy.


New Features

Warhammer 40,000: Dawn of War II - Chaos Rising adds new units and new strategies to the exciting gameplay offered by Dawn of War II. The traitorous forces of the Chaos Space Marines bring new weaponry and new troop types, as well the Chaos worship gameplay mechanic. Some of the updates in this exciting installment in the Dawn of War II franchise include:

  • New Campaign – Command the Blood Ravens through new single-player or co-op missions as they are confronted by their ancient archenemies, the forces of Chaos.

  • New Playable Race – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in online multiplayer battles.

  • New Last Stand Heroes – Face off against the relentless horde as either the Chaos Sorcerer or the Tyranid Hive Tyrant.

Importing your campaign from Dawn of War II

If you have previously completed the original campaign from Warhammer 40,000: Dawn of War II, you can choose to carry forward your squads from that campaign into Chaos Rising. Your characters will retain the skills and abilities that you unlocked in the original campaign. To do so, choose Import a previously completed campaign from the Select a Campaign screen (Main MenuCampaignChaos Rising). You will then see a list of all the completed Dawn of War II campaigns associated with your account that are saved locally to your computer. Choose the campaign you want to import and click Accept.

A note on your inventory – A year has passed since the climactic battle with the Tyranids, and your Space Marines are aboard a new Strike Cruiser with a new mission. Much of the equipment they may have gathered has been lost in battle or returned to the Chapter Librarium. Your squads will be allocated a selection of starting gear by the Chapter’s techmarines, along with most of the items you had equipped during the final mission of the Dawn of War II campaign. Any Terminator armor in your inventory will be damaged and unusable until a techmarine artificer is available to repair it.


Chaos Corruption

Chaos Rising introduces the concept of Corruption. Each of your heroes (save for the incorruptible Dreadnought, Davian Thule) has their own Corruption Meter along with a new set of special traits and abilities that are tied to it. This meter will be visible on the Squad Screen after the first few missions.

If your Blood Ravens choose to use wargear tainted by the Dark Powers or take actions that show disregard for the very cause they are fighting for, they open themselves to the temptations of Chaos. These temptations are great: by becoming corrupt, you can gain powerful new abilities and destructive wargear. However, there are other wargear items that require an uncorrupted soul in order to use. The most corrupt Space Marines may even turn on their brothers.

The Pure Trait
Each squad has a “Pure” trait, a special bonus they receive so long as they remain uncorrupted (a Corruption level of 3 or less). If a Space Marine reaches a Corruption level of 4, he loses that special trait and gains the first of his Corruption traits. He will only regain his Pure trait if he can somehow reduce his Corruption.

Corruption Traits
Each squad has six Corruption traits that will unlock as its Corruption rises. A trait unlocks every four Corruption points, i.e. at 4, 8, 12, 16, 20 and 24 points. Corruption can never go above 24, the point at which the Space Marine’s soul is forever lost to the Ruinous Powers. Once fully corrupted, no redemption is possible.

Raising Corruption
Space Marines gain Corruption when they undertake actions that contravene the fundamentals of their duty to Chapter and Emperor. The most common of these activities is deploying to a mission with equipment that has been tainted by the evil of Chaos. Most missions also have special conditions that can cause Corruption, such as allowing fellow Space Marines to die needlessly or failing to slay a foul enemy of humanity. Direct exposure to Warp emanations can also cause Corruption.

Corruption of Command
Your Force Commander is subject to the temptations of Corruption as much as your other units, but as a leader his actions carry additional weight. Indeed, every time the Commander unlocks a Corruption trait, he causes one of your other squads to doubt his judgment, and unless that squad is already as corrupt as your Commander, they will also gain Corruption by deploying with the Force Commander.

Lowering Corruption is also possible. Missions also have Redeeming conditions, special objectives that when accomplished will reduce your squads’ Corruption. There are also special redeeming Purity Seals that can reduce Corruption when worn during a mission. The seals represent acts of penance on the Space Marine’s part, such as going into combat with reduced armor or with only limited weaponry.

The Rewards of Purity
Although Corruption has several rewards – new abilities and bonuses – the rewards of Purity are perhaps less obvious. Beyond the squad’s special trait, remaining Pure also means the ability to equip Anointed items. Among the rarest and most potent items in the Space Marines arsenal, these weapons require their wielders to be pure of heart.

Treason Most Foul
The gravest price of Corruption is in the lost bonds of brotherhood among Space Marines. If your squads are tempted by the powers of Chaos, the most corrupt of them may well turn against your Commander.


The Librarian

Librarian Jonah Orion joins your strike force of Space Marines in the Chaos Rising campaign. A powerful psyker, he wields amazing powers derived from his traits and wargear. Whenever you unlock a trait of Jonah’s, you gain a new passive benefit and the ability to equip a special piece of wargear. This new item will be either a psychic tome (which grants an ability) or a relic that enhances an ability he already has. For example, the Tome of Wrath grants the Smite ability, allowing him to fire deadly bolts of psychic lightning; the Staff of Jove enhances the ability, causing that lightning to jump from target to target.

The array of tomes and relics makes the Librarian incredibly adaptable. Make sure to try out different loadouts and look for enhancing relics to customize the Librarian as you see fit.

The Last Stand Mode

The Last Stand is a cooperative survival mode that gives players control of an individual hero unit and drops a small multiplayer team into a battle against impossible odds. Chaos Rising adds two new heroes for you to master: the Tyranid Hive Tyrant and the Chaos Space Marine Sorcerer.

Tyranid Hive Tyrant

These gigantic creatures are often found at the core of marauding Tyranid forces, psychically directing and enhancing waves of lesser Tyranids, while demolishing the enemy with their own massive talons and bioweapons. In The Last Stand, the Hive Tyrant has the unique ability to summon multiple Tyranid minions to its aid. The Tyrant’s size makes it less maneuverable than most units, but also renders it completely immune to suppression and knockback.

Chaos Sorcerer

Manipulative, cunning and evil, the Sorcerer supports the forces of Chaos with terrible Warp Powers. In The Last Stand, he is capable of widespread destruction through a large variety of damaging spells, though his most unique ability is that of crafting a chaotic Doppelganger of most enemy squads to do his bidding.


Multiplayer Units

Chaos Space Marines

Chaos Space Marines



Chaos Lord
A melee specialist who uses brute force and health-draining attacks to crush enemies. When using this hero, Chaos shrines will periodically summon temporary Bloodletters.

Plague Champion
The Plague Champion can shoot normally while suppressed. He protects friendly infantry from ranged fire with the Breath of Nurgle and can be upgraded to support allies with different plague auras and turrets. Chaos shrines will heal nearby friendly units and periodically knock away enemy infantry.

Chaos Sorcerer
The Chaos Sorcerer excels at breaking enemy formations with damaging and disruptive spells. Chaos shrines will be able to cloak nearby friendly units and fire bolts that damage units in an area over time.



Chaos Heretics
Lightly armed melee units capable of detonating themselves to harm nearby enemies. They can also construct Chaos shrines and use Worship to bolster nearby Chaos units.

Chaos Space Marines
A tactically adaptable infantry unit that can be equipped with multiple weapon upgrades.

Chaos Havocs
A heavy weapons team that is capable of suppressing infantry and can be upgraded with anti-vehicle weapons.

Plague Marines
Strong ranged units that can still shoot normally while suppressed. Their deaths heal friendly units and damage enemies, and they are armed with a Missile Launcher that is effective against vehicles.



Chaos Dreadnought
A large walker unit that is capable of damaging all target types, and can be upgraded with a Missile Launcher or a second melee weapon.

Chaos Predator
A heavy battle tank equipped with ranged weapons that are effective against infantry and vehicles.




A strong melee unit that is capable of teleportation through the Warp and can also Phase Shift.

A large Juggernaut daemon that can charge through infantry. It gains energy by being around melee fighting and worship.

Great Unclean One
An elite melee unit that can vomit bile on enemies, project a poison aura and drag enemies towards itself.

Global Abilities

Global Abilities

Which global abilities you have access to depends on which hero you have selected. Each hero has different abilities.

For a duration your infantry will buff the damage of nearby allies whenever they attack in melee.

Blood Sacrifice
Sacrifice a friendly unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.

Daemonic Summoning
Creates a summoning circle that periodically spawns Bloodletters while activated. These daemons will remain so long as they have Energy, which drains over time.

Dark Flames
Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry.

Empyreal Abyss
Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.

Plague Of Undeath
Invokes Nurgle’s power over death, causing enemy casualties to linger as undead warriors that attack nearby enemies.

Malignant Blindness
Temporarily reduce all enemy units’ sight range to almost nothing.

Mass Warp
Teleports all of your units to the Sorcerer’s location.

Noxious Cloud
Spawns a controllable cloud of death and decay, dealing damage to any enemy infantry within it.

Touch Of Nurgle
Bestows the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.


Technical Support

Every effort has been made to make Warhammer 40,000: Dawn of War II - Chaos Rising as compatible with current hardware as possible. However, if you are experiencing problems when running Warhammer 40,000: Dawn of War II - Chaos Rising, please read on.

The latest version of the FAQs can be found by selecting the FAQs button in the Support tab of the Warhammer 40,000: Dawn of War II - Chaos Rising pre-game Options window (this is the window that opens when you launch the game), or by going straight to the Feral website: http://support.feralinteractive.com

Contacting Feral

If the FAQs and/or updates do not solve your problem, then please feel free to contact us. The following information must be obtained before contacting Feral Technical Support:

  • The error message displayed when the problem occurred (if any).
  • A Dawn of War II - Chaos Rising Report.txt file. This contains:
    • An Apple System Report of your Mac
    • Any crash logs that exist for Warhammer 40,000: Dawn of War II - Chaos Rising
    • A list of the game's contents

All the information required can be obtained by opening Warhammer 40,000: Dawn of War II - Chaos Rising and clicking on the Support tab in the Warhammer 40,000: Dawn of War II - Chaos Rising pre-game Options window. In the Support tab, click on the Generate Report button. Once the report is generated it will appear as a file in your ~/Downloads folder (the “~” symbol refers to your home directory). Now click on the Create Email button. Remember to attach the Dawn of War II - Chaos Rising Report.txt file to your email.

In your email, please include a brief description of the problem you have experienced with Warhammer 40,000: Dawn of War II - Chaos Rising.

email: support@feralinteractive.com



Please check the warranty information provided by Steam.


Originally developed by:
Relic Entertainment
Originally published by:
Macintosh development by:
Feral Interactive
Macintosh publishing by:
Feral Interactive

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